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The Technical ArtistArt. Code. Pipelines. Games.
Browser tools

Tools for everyday tech art work

A few tools for the jobs that come up regularly: checking assets, preparing textures and planning budgets. They run in your browser without an account. Your asset files are processed in this tab and aren’t uploaded.

Available now

Nine tools, ready to use

Placeholder preview for Unreal Asset Health Dashboard
Unreal Engine

Unreal Asset Health Dashboard

Check meshes, textures, materials and Blueprints for common problems. Run the Python exporter in Unreal, then open the JSON here to work through the findings.

JSON import · Markdown and CSV reports

Open tool
Placeholder preview for UV Texture Generator
UVs and textures

UV Texture Generator

Make a checker texture, apply it to your mesh, and look for stretching or inconsistent texel density. Add cell labels when you need to point out a specific UV shell.

Checker grids · Cell labels · PNG export

Open tool
Placeholder preview for Texture Channel Packer
Textures

Texture Channel Packer

Combine AO, roughness, metallic and other masks in one texture. Choose the channel layout your material needs, check each channel, then export the PNG.

ORM and Unity presets · Channel inversion · RGBA export

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Placeholder preview for Tileable Noise Generator
Shaders and VFX

Tileable Noise Generator

Generate Perlin, value or Worley noise for a mask or material. Adjust the layers and seed, then use the tiled preview to check the edges.

Seeded noise · FBM controls · PNG export

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Placeholder preview for Normal Map Generator
Textures

Normal Map Generator

Turn a height map into a normal map. Adjust the strength and blur, choose the green-channel convention, and check the lighting before exporting.

Height-map input · OpenGL and DirectX · Lit preview

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Placeholder preview for Texel Density Calculator
Asset planning

Texel Density Calculator

Calculate texel density from an asset’s size and UV coverage, or work backwards from a target to estimate the texture resolution you need.

Forward and reverse calculations · Checker preview

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Placeholder preview for Naming Convention Forge
Pipeline

Naming Convention Forge

Set up your naming rules and try them against a list of asset names. Export the documentation, regex or Python validator once the results look right.

List validation · Markdown · Python validator

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Placeholder preview for Polybudget Planner
Asset planning

Polybudget Planner

Split a triangle budget across asset categories and work out a target per asset. Export the plan, then check those assumptions against a representative scene.

Category budgets · Asset counts · Markdown and JSON

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Placeholder preview for Colour & Ramp Converter
Shaders

Colour & Ramp Converter

Convert between hex, sRGB and linear values. Build a colour ramp and copy it as HLSL, VEX or Python for the tool you’re working in.

Colour conversion · Ramp editor · Code export

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Is there a repetitive job you’d like a tool for? Let me know what you’re trying to do, what the input looks like, and what result would help.