Skip to content
The Technical ArtistArt. Code. Pipelines. Games.
section 11
shaders
the gpu side of art

Shaders, Past The Node Graph

HLSL helps when you need to inspect shader code or express an operation that’s awkward in a node graph. This track starts with familiar material operations, then covers Unreal Custom nodes and debugging. You can compare the code with effects you already know.

How This Track Fits

Prerequisites: Materials 101 for the node-graph vocabulary, and nothing else - the HLSL page assumes zero code. Companions: the material performance guide for the budget side, the noise generator and channel packer for feeding your shaders, and the TA maths cheat sheet for the dot/cross/lerp family that shader work leans on daily. If this track clicks harder than anything else on the site, read the shader specialisation profile - it may be a useful area to explore further.