The Site Map
Browse the pages by section, or press Ctrl+K to search for a topic.
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Home
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Career
- Start Here - Your Road Into Tech ArtStarter
- TA Interview Prep & Question BankWorking
- Building A TA PortfolioStarter
- The TA Resume & CvStarter
- TA Salary & NegotiationWorking
- Studio Survival GuideStarter
- Version Control For TAsStarter
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Projects
- Project: Batch Texture RenamerStarter
- Project: The Dissolve EffectStarter
- Portfolio Projects - buildable briefs for TAs
- Project: UV Checker In Your DCCStarter
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Jobs
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Tech Art
- Hiring A Technical Artist - A Guide For Managers
- Tech ArtStarter
- Resources And Further Reading
- The Role Of A Technical ArtistStarter
- Soft Skills For Technical ArtistsStarter
- The TA Specialisations MapStarter
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Python
- Data StructuresWorking
- Your First Pipeline Script - Build A Batch RenamerStarter
- Python For Technical Art
- Intro To PythonStarter
- Python For TAsWorking
- The Rosetta Stone - The Same Task In Maya, Blender & UnrealWorking
- Python Snippet Library - Copy-Ready Pipeline Code
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Maya
- Python Tools For Maya
- PyMELWorking
- The Maya Python APIDeep End
- Rigging With PythonWorking
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Blender
- The bpy Cookbook - Copy-Ready Blender AutomationWorking
- Blender For Game Artists - The Engine-Ready Starter KitStarter
- Geometry Nodes For TAs - Build A Scatter ToolWorking
- Blender For Technical Artists
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Houdini
- Houdini Digital Assets (HDAs) - Create, Edit, ShipWorking
- Procedural Workflows In Houdini
- Python In HoudiniWorking
- VEX Library - 950 Searchable Snippets
- VEX ProgrammingWorking
- Houdini WorkflowsWorking
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Unreal Engine
- The Unreal Asset PipelineStarter
- Unreal Blueprints 101Starter
- Getting Started With UnrealStarter
- Unreal Engine For Technical Artists
- Unreal Materials 101Starter
- The Unreal Scene Audit ChecklistWorking
- CPU, Blueprints & TicksWorking
- Unreal Performance - Start With Measurement
- Lighting & Shadows (Performance)Working
- Materials & Shaders (Performance)Working
- Meshes, Nanite & LODsWorking
- Profiling & Finding BottlenecksWorking
- Textures & StreamingWorking
- Python In UnrealWorking
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Shaders
- Debugging Shaders That Look WrongWorking
- HLSL From Zero, For ArtistsStarter
- Shaders & HLSL
- Unreal Custom Nodes & Material FunctionsWorking
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Engines
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Simplygon
- Simplygon OverviewWorking
- Simplygon Maya UsageWorking
- Simplygon Standalone UsageWorking
- Simplygon TipsWorking
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Tools
- Texture Channel Packer
- Colour & Ramp Converter
- Tools - Free Browser Utilities For TAs
- Naming Convention Forge
- Tileable Noise Generator
- Normal Map Generator
- Polybudget Planner
- Texel Density Calculator
- Unreal Asset Health Dashboard
- UV Texture Generator
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Field Notes
- Breakdown: The Channel PackerDeep End
- Field Notes - Cheat Sheets & Breakdowns
- Maths For TAs - The Cheat Sheet
- Texture Compression Formats - The Cheat Sheet
- VEX Quick Reference - The Cheat Sheet
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Indie Dev
- Funding Your Indie GameWorking
- Choosing A Game EngineWorking
- Go Indie As A Technical Artist
- Indie Dev ResourcesWorking
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