Python is the language that shows up everywhere in art pipelines. Maya, Houdini, Blender, Nuke, Substance, Unreal: every major DCC gives you a way in. Learn it from zero, with examples a TA would actually write.

Start from scratch: variables, data types, control flow, functions, and file I/O. Enough to write your first useful scripts.
read ->02Use Python on real tech art problems: paths, batch processing, JSON/XML, CLI tools, and PySide UIs for your pipeline.
read ->03Lists, dictionaries, sets, comprehensions, and dataclasses, then a practical asset registry that feels like pipeline work.
read ->Maya, Houdini, Blender, Nuke, Substance, Unreal - every major DCC ships with a Python interpreter.
The syntax gets out of your way, so you can prototype in hours, not days, then tighten it up.
NumPy for math, Pillow for images, PySide for UIs, requests for APIs. You rarely start from zero.
Every TA job listing asks for Python. It's the common tongue between artists, engineers, and TDs.