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Portfolio Projects

These briefs give you a concrete project to build and explain in your portfolio. Each includes a problem, constraints, and checks for the finished result. Choose one that fits the skill you want to practise.

Each brief includes the goal, constraints, acceptance criteria, a suggested approach, and optional extensions. Use the breakdown template to explain your decisions; the portfolio guide covers how to present the result. Choose a manageable first version and adjust the suggested timing to your experience.

01

Starter - your first three pieces

02

Working - once the basics stick

Working · Planned

Blender → Unreal Exporter

Build and document an exporter that handles the project's scale, axis, and pivot conventions, with checks for unsupported cases.

Working · Planned

Maya Rig Validator

A checker that flags bad names, unfrozen transforms, and influence-cap violations before a rig ships.

Working · Planned

Houdini Scatter HDA

Build a curve-driven scatter asset with controls an artist can use, packaged as a Houdini Digital Asset.

03

Senior - systems, not scripts

Senior · Planned

CI Asset Validation Gate

Add an asset-validation step to submission or CI, with clear reports and a way to handle exceptions.

Senior · Planned

Performance Budget Dashboard

Take the PolyBudget idea further: plan, ingest real scene data, and report plan-versus-reality per category.

The rule that matters

Finish a small usable version before adding the extensions. The timings are estimates, so allow more time if the API or workflow is new to you. The portfolio guide covers how to present the result and its limitations.