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The Technical ArtistArt. Code. Pipelines. Games.
section 07
indie dev
3 articles

Go Indie As A Technical Artist

Technical-art skills can help a small game team: asset workflows, shaders, scripting, tools, and performance all need attention. This section covers the other parts of the project too, from choosing an engine to planning funding.

An indie game develops from a blockout prototype into an illustrated playable platform scene.
indie dev - from prototype to playable scene
EDGE

What TAs Bring To Indie

01

Asset Workflows

Set up imports, naming, scale, and texture handling so assets move reliably into the engine.

02

Shader & Vfx Skills

Build a consistent visual style with materials and effects that fit the game's budget.

03

Performance Work

Profile the game, agree content budgets, and test changes on target hardware.

04

Scripting

Use the project's scripting languages to build tools, automate tasks, and connect workflows.

05

Working Across Art And Code

Help the team connect visual goals with technical constraints and choose practical next steps.

06

Tool Building

Build the tools the team needs, whether that's a level editor, a procedural system, or a batch processor.