Skip to content
The Technical ArtistArt. Code. Pipelines. Games.
section 05
unreal engine
5 tutorials
+ performance

The Engine, From A TA's Point Of View

These pages cover Unreal from a technical art perspective: importing content, building materials and tools, and checking performance. Start with the editor basics, or go straight to profiling if you already have a scene to investigate.

An abstract frame-budget timeline with separate rendering-work blocks and a target marker.
unreal - the frame budget, visualised
PART A

The Basics

PART B

Performance

Free tool

Unreal Asset Health Dashboard

Run one Python script inside your project, drag the JSON it exports into your browser, and get every mesh, texture, material, and Blueprint scored against the audit rules in this section. Nothing uploads - the analysis never leaves your browser.